
- add GameObjects for indicating that we have taken the quest
- set the GameObject off when the function, AcceptQuest() is activated



- create a function, DeclineQuest()
- make things not have happend




- Be careful with the order of variables
- we are going to show internalEXP variable, which is the path for currentEXP , static variable
- so, put the static variable in the path variable



- Create Variables
- in Update() method,
- get the distance between the trigger and Player
- in OnMouseOver() method,
- when the distance is lower than a specific value,
- turn on the UI
- put the text in the UI
- if Action button is pressed,
- turn off the marker
- add EXP by 100
- turn off the UIs
- turn off the Trigger
- when the distance is lower than a specific value,
- in OnMouseExit() method,
- turn off the UIs


- even though the marker is on from the first moment, with the fact that the marker belongs to a GameObject which is turned off, the marker is off automatically
- move the maker outside of the object

- add variables for exMarker and Trigger
- when retrieving the Sword from the chest, turn on the marker and trigger in the notice board




