UNITY TUTORIAL | PHYSICS | 3D Physics | RigidBodies

UNITY TUTORIAL

PHYSICS | 3D Physics | RigidBodies

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GameObject without RigidBody
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GameObject without RigidBody
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GameObject with RigidBody
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GameObject Falling under Gravity because of RigidBody
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Project Setting | Physics
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Physics Manager | Direction of Gravity
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Changing the Direction of Gravity
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GameObject Falling under Gravity in a different direction
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Use Gravity | Is Kinematic
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Board – Gravity On
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Ball – Gravity On

1.2 gravity.gif

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Board – Gravity
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Ball – Gravity On

2. 1 gravity

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Board Kinematic On
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Ball – Gravity On

3. kinematic

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To move Kinematic GameObject
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Kinematic GameObject

the object still interacts with the others but remains a rigidbody,

so is constantly informing the physics engine of its location

and not forcing the physics engine to re-evaluate the entire scene.

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Interpolate | ExtraPolate
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Collision Detection
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Constraints of Position and Rotation

 

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No Constraint

 

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Rotation Constraint