UNITY TUTORIAL | PROJECT | SPACE SHOOTER |2. The Player Game Object

UNITY TUTORIAL | PROJECT | SPACE SHOOTER |2. The Player Game Object

2
Adding Player GameObject
3
Resetting the position of “Player” into (0, 0, 0)
4
Transform.Position set to (0, 0, 0)
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RigidBody Added | Gravity Unactivated
6
Capsule Collider Added
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Changing Collider Size
8
Changing the direction of Collider into Z-Axis for configuration
9
Changing the Radius and Height of Collider
10
Adding “Mesh Collider” | only one collider should be added
11
“Mesh Renderer” off to see “Mesh Collider”
13
Simplified “Mesh” added to “Mesh Collider”
14
“Particle” added as Child GameObject of  “Player”
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“Particle” effect