


- add variables for
- the health of Spider
- spider itself
- the status of spider
- in Update() method,
- add another if statement for setting Spider’s Status to 0
- in IEnumerator DeathSpider(),
- when spider is dead, it’s status is set to 6
- when dying, the animation, “die” is played

- be careful that we need to put Spider into the script not the gameObject with Collider



- add variables for
- the minimum EXP we get when we kill the spider
- EXP calculated depending on the level of Player
- in IEnumerator DeathSpider()
- add the variable for EXP

- create variables for
- current level as static variable to use it in other scripts
- a variable as a path for the static variable
- in Update() method,
- put the static variable in the path variable



