
- create FadeIn from UI – RawImage
- set Anchor into Stretched




- create Animation
- in 0th frame, set the opacity to 1(255)
- in 60th frame, set the opacity to 0(0)
- add Animation Component
- turn on Legacy
- set Wrap Mode into Once













- add Scene Cameras
- add Animations to each Camera by changing Transform.Position or Transform.Rotation for 5 sec(300 frames)
- add Animation Component
- turn on Legacy
- set Wrap Mode into Once
- turn Camera2 and Camera3








- add Scene01 from Empty GameObject

- create Variables for Gameobjects
- in Start() method,
- get the Coroutine started by using StartCoroutine() for the coroutine start from the first frame
- create IEnumerator
- automatically, in the first frame, FadeIn and Camera1 starts
- wait for specific time considering the duration of each Animation
- for the last moment, turn on Player


