multiple “hazard”s are instantiated at the same time
using “WaitForSeconds()” to put a pause between every instantiationcreating “coroutine” to use “WaitForSeconds()”setting “Game Controller” using “coroutine”
spawning “a” wave
adding “while loop” to make in
having multiple waves of hazard
clones of “explosion” animation resting in the gameusing “Destroy()” with “lifeTime” variable to remove useless GameObjectssetting destroy timer by selecting multiple components