UNITY TUTORIAL | PROJECT | SPACE SHOOTER |11. Game Controller Posted on June 28, 2018June 28, 2018 by 김효빈 UNITY TUTORIAL | PROJECT | SPACE SHOOTER |11. Game Controller adding “Game Controller” adding “GameController” Script Instantiating “Asteroid” as “hazard” | deciding the location and rotation of instantiation using a temporary prefab to get Transform values putting the values in a public variable as a medium instantiating GameObject in random locations by using Random.Range() Quaternion.identity, no rotating Instantiating “hazard” 1 Instantiating “hazard” 2