
- with the rayCasting downwards, detect Enemy
- Kill Enemy
- enter Enemy‘s properties to modify gravityScale, FreezeRotation, BoxCollider2D, EnemyControl
- Kill Enemy


- when GameObject(=Enemy)’s position is lower than -10 in y
- destroy Enemy


- Crate another RayCast upwards
- if detecting BoxSpecial, Destroy it

- add Box Collider 2D




































