UNITY | PROJECT | RPG Tutorial |5. RayCasting

2
Creating “PlayerCasting” script
3
“PlayerCasting” script
  • creating a static variable for the distance of RayCasting
    • create another variable as a internal path for the static variable
  • in Update() method,
    • imply a RayCasting from the mission board, with the direction of forward
    • with out keyword, put the information of RayCasting into hit variable
    • put the distance between the mission board and player in toTarget
    • connect the static variable and the path variable
3-1
RayCasting Working
4
Creating Text UI for indicating Key
5
Creating Text UI for indicating Action
6
InputManager | Adding a button
7
Adding a quest note with Plane
8
“Quest001” Script
  • creating Variables
  • in Update() method,
    • put the distance from the RayCasting in PlayerCasting Class  into “distance
      • for this, distanceFromTarget is set as Static
  • in OnMouseOver() method,
    • if the distance of RayCasting is less than 3,
      • set ActionButton and ActionText active
      • if Action button is pressed,
        • set actionButton, ActionText, and Player inactive
        • set UIQuest and Notice Camera active
  • in OnMouseExit() method,
    • set actionButton and actionText inactive
10
Adding RawImage UI | Making Notice UI for Quest
11
Setting Components off as default value
12
Notice Camera for the Quest
13
Making a Trigger with Cube
14
Making a Trigger with Cube
  • Be careful with the position of Triggers
  • If it’s buried in the other objects like the notice board, it is not detected by RayCasting
15
Put Components in the script
15-1
RayCasting Working
15-2
Action Working

UNITY | PROJECT | 2D PlatFormer | 1. Project Set Up

2
Importing Sprites

 

3
Cutting Sprites

 

4
Creating “Ground”
  • Add “Box Collider” to “Ground”

 

5
Adding “Player”
  • Add “Box Collider” to “Player”
  • Add “RigidBody2D” to “Player”
7.1
Adding “PlayerControl” Script
7.2
Physics Working

 

8
“PlayerControl” Script
  • Claim variable for Player movement
    • playerSpeed
    • facingRight as flag
    • playerJumpPower
    • movementX
  • in “Update()” method
    • get input to move horizontally by using “Input.GetAxis()”
    • get “RigidBody2D” component by using “GetComponent()”
      • call “velocity” propery to move “Player” with continuous input
    • create “if Statement” for Player’s movment
      • when pressing left and facing right
        • activate “FlipPlayer()” method
      • when pressing right and facing left
        • activate “FlipPlayer()” method
    • Create a Function, “FlipPlayer()”,
      • set the flag, “facingRight” to opposite
      • get the “localScale” property
        • multiply -1 to reverse the direction
      • Don’t forget to update “localScale”
10.2
Player Moving
9
“PlayerControl” Script
  • Create a function, “Jump()’,
    • use “AddForce()” to give force upwards to “Player”
  • in “PlayerMove()” method,
    • when “Jump” button is pressed, activate “Jump()” method

 

10.1
Input Manager

 

10.3
Player Jumping too high

 

11.1
RigidBody2D | Linear Drag | Gravity Scale
  • Set “Linear Drag” 0 to 1 to prevent “Player” from jumping too much
  • Set “Gravity Scale” 0 to 10 to prevent “Player” from jumping too much

 

11.2
Player Jumping
  • Player jumps normally but still it can jump multiple times in the air