UNITY | PROJECT | RPG Tutorial |1. Textures & Lighting

2
Creating Cube | Snapping
3
Duplicating Cube | Snapping
3-1
Moving Cube Normally
3-2
Moving Cube with Snapping by pressing Ctrl
4
Creating Sphere named Ball | Adding RigidBody
5
Importing Textures

 

6
Applying Textures

when applying Textures, Materials are created automatically

7
Creating Normal Map Texture
8
Applying Normal Map Texture
9
Texture | Tiling
  • Tiling x:3, y:3 = the number of the texture image is equal to 3×3
10
Texture | Metalic | Source | Tiling
  • Tiling x:10, y:10 = the number of the texture image is equal to 10×10
11
Applying Texture | Metalic – Source : Albedo Alpha
12
Creating Normal Map Texture
13
Applying Normal Map Texture
14
Light | Directional Light

 

15-1
Changing Directional Light

 

15
Light | Point

 

16-1
Point Light

 

16
Light | Spot

 

17-1
Spot Light

 

17
Applying Texture & Normal Map Texture
18
Windows | Rendering | Lighting
19
Chaing Lighting option | Source – Radiant
20
Changing Shader | Legacy
21
Changing Shader | Particle
  • The change in Shader is applied to the Material too
21-1
Changing Shader
22
Basic Asset | FPS Player

 

22-1
FPS Playing

 

UNITY TUTORIAL | PROJECT | Roll a Ball | 1. Setting up the Game

Roll a Ball

Setting up the Game

2
Creating a new project
3
3D Object | Plane

 

4
Resetting Transform of GameObject

 

5
Edit – Frame Selected
6
Seeing GameObject in Scene view with “Frame Selected”
7
Gizmos – Show Grid
8
No Grid Line

 

9
Creating “Sphere” GameObject as Player

 

scale
Changing Values
10
Edit – Frame Selected
11
Sphere | Transform
12
Sphere | Transforma | Position | Y value
13
Directional Light | Material | Background
14
Changing Color of Material
15
Checking Material in GameObject | Default Material

 

16
Applying Material to GameObject

 

18
Wrong Direction of Directional Light
19
Changing Rotation