UNITY | PROJECT | RPG Tutorial |1. Textures & Lighting

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Creating Cube | Snapping
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Duplicating Cube | Snapping
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Moving Cube Normally
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Moving Cube with Snapping by pressing Ctrl
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Creating Sphere named Ball | Adding RigidBody
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Importing Textures

 

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Applying Textures

when applying Textures, Materials are created automatically

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Creating Normal Map Texture
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Applying Normal Map Texture
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Texture | Tiling
  • Tiling x:3, y:3 = the number of the texture image is equal to 3×3
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Texture | Metalic | Source | Tiling
  • Tiling x:10, y:10 = the number of the texture image is equal to 10×10
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Applying Texture | Metalic – Source : Albedo Alpha
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Creating Normal Map Texture
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Applying Normal Map Texture
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Light | Directional Light

 

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Changing Directional Light

 

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Light | Point

 

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Point Light

 

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Light | Spot

 

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Spot Light

 

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Applying Texture & Normal Map Texture
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Windows | Rendering | Lighting
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Chaing Lighting option | Source – Radiant
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Changing Shader | Legacy
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Changing Shader | Particle
  • The change in Shader is applied to the Material too
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Changing Shader
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Basic Asset | FPS Player

 

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FPS Playing