Unity | Project | FPS Tutorial | 1. Start

2
Creating Cubs | Extracting Textures\

 

3
Adding Texture | Material Created
  • when adding texture to game objects, materials from the textures are created automatically
4
Creating Material First
5
Adding Texture to Material Created Before
6
Texture | Tiling
7-0
RigidBody | Transform.rotation.z 45 degree
7-1
Falling Cube
  • when the angle is too good, the physics is not working perfectly
8-0
Transform.Rotation.z 20 degree
8-1
Physics Working
9
Snap Setting
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Snap Setting
  • with Control key pressed, we can move Game Objects by specific units
11
Creating Wall | Texture | Tiling
12-0
Creating Set of Wall with two different textures
12-1
Adding First Person Player | Physics Working
13-0
Adding Gun
13-1
Walking with Gun

 

UNITY | PROJECT | RPG Tutorial |4. Building & Animation

2
Importing Modeling of House
3-0
Adding House
3-1
House | no Collider
4-0
Adding Box Collider to House
4-1
Box Collider Stupid
5-0
Adding Mesh Collider to House

 

5-1
House with Mesh Collider

 

6
Adding Houses

 

7
Adding Mushroom | NormalMap Texture
8
Adding Mushrooms
9
Adding Mission Board
106.png
Adding Mission Indicator with 3d Objects
116.png
Creating Material to change Color
12
Applying Material
13
Adding Animation to Mission Indicator | Animation Tab
  • by selecting the object we want to add Animation, in Animation tab, Press Create
14
Creating Animation
154.png
Animation File Created
16
Creating Animation | First Frame
172.png
Creating Animation | 60th Frame
182.png
Crating Animation 180th Frame
  • for those frames, change TransForm.Position to make the indicator move

 

19
Animation done
20-0
Animation | Animator Tab
20-1
Simple Animation
21
House with no NornamlMap Texture
22
House with NormalMap Texturue

UNITY | PROJECT | RPG Tutorial |1. Textures & Lighting

2
Creating Cube | Snapping
3
Duplicating Cube | Snapping
3-1
Moving Cube Normally
3-2
Moving Cube with Snapping by pressing Ctrl
4
Creating Sphere named Ball | Adding RigidBody
5
Importing Textures

 

6
Applying Textures

when applying Textures, Materials are created automatically

7
Creating Normal Map Texture
8
Applying Normal Map Texture
9
Texture | Tiling
  • Tiling x:3, y:3 = the number of the texture image is equal to 3×3
10
Texture | Metalic | Source | Tiling
  • Tiling x:10, y:10 = the number of the texture image is equal to 10×10
11
Applying Texture | Metalic – Source : Albedo Alpha
12
Creating Normal Map Texture
13
Applying Normal Map Texture
14
Light | Directional Light

 

15-1
Changing Directional Light

 

15
Light | Point

 

16-1
Point Light

 

16
Light | Spot

 

17-1
Spot Light

 

17
Applying Texture & Normal Map Texture
18
Windows | Rendering | Lighting
19
Chaing Lighting option | Source – Radiant
20
Changing Shader | Legacy
21
Changing Shader | Particle
  • The change in Shader is applied to the Material too
21-1
Changing Shader
22
Basic Asset | FPS Player

 

22-1
FPS Playing

 

UNITY TUTORIAL | PROJECT | Roll a Ball | 5. Creating Collectable Objects

Roll a Ball

Creating Collectable Objects

2
Cube Object
3
deselection in the inspector
4
changing transform of Collectable
5
Attaching Script to
6
Public Variable | Transform.Rotate()
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Rotating Cube
5. Creating Collectable Objects
Adding time.deltaTime | Frame Independent
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Smooth Rotation with time.deltaTime
8
Trying to make Prefabs
9
Making Prefabs
10
Local View
11
Global View
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Moving GameObject in Global View
12
Putting Prefabs | Values of Prefabs
13
Changing​ Values in Prefab Origin
14
Change applied to every Prefab
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PickUps
5. Creating Collectable Objects
Creating Material​ to Change Color of Prefab
5-creating-collectable-objects-2.png
Apply the Material to an instantiated prefab
5. Creating Collectable Objects 3
Applying change to every prefab
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Changing​ Color of