UNITY TUTORIAL | PROJECT | SPACE SHOOTER |6. Creating Shots

UNITY TUTORIAL | PROJECT | SPACE SHOOTER |6. Creating Shots

2
creating Empty GameObject & Quad for Shot
3
Texture for Laser
4
creating Empty Material to create Material for shot
5
creating Material
6
adding Material to “Mesh Renderer”
7
Mesh Renderer | Material | Shader
8
changing Shader for Laser | Particle – Additive
9
deleting collider for VFX
10
adding RigidBody & Capsule Collider to Shot | Trigger Collider
11
Creating Prefab
12
“Mover” Script for shot | RigidBody.Velocity | Start()
13
deleting instance of shot
ezgif.com-video-to-gif
creating instances of laser

UNITY TUTORIAL | PROJECT | SPACE SHOOTER |4. Adding BackGround

NITY TUTORIAL | PROJECT | SPACE SHOOTER |4. Adding BackGround

2
Adding “Quad” for Back Ground
3
changing the rotation of “BackGround” Qaud
4
Putting an image on “Back Ground” Quad
5
a texture for Mesh Renderer is automatically created
9
Scaling up the background with a specific ratio
10
changing the shader into “Unlit – Texture”, making the object independent of light, and displaying the texture as the original image
11
“Player” is buried in the middle of “Back Ground”
12
Moving “Back Ground” downward to make “Player” unburied