creating Empty GameObject & Quad for ShotTexture for Lasercreating Empty Material to create Material for shotcreating Materialadding Material to “Mesh Renderer”Mesh Renderer | Material | Shaderchanging Shader for Laser | Particle – Additivedeleting collider for VFXadding RigidBody & Capsule Collider to Shot | Trigger ColliderCreating Prefab“Mover” Script for shot | RigidBody.Velocity | Start()deleting instance of shotcreating instances of laser
Adding “Quad” for Back Groundchanging the rotation of “BackGround” QaudPutting an image on “Back Ground” Quada texture for Mesh Renderer is automatically createdScaling up the background with a specific ratiochanging the shader into “Unlit – Texture”, making the object independent of light, and displaying the texture as the original image“Player” is buried in the middle of “Back Ground”Moving “Back Ground” downward to make “Player” unburied