

- Create MiniMap by using UI-RawImage



- the result image from Camera to RenderTexture by adding it to Target Texture
- add the RenderTexture to MiniMap








- create variables for
- gold as static
- gold as internal path
- UI
- in Update() method,
- making Gold variables global
- put the gold information to UI

- add a line of code to get 100 gold when completing quest


- in Start() method,
- make this script load the amount of gold saved when the games starts by using PlayerPrefs.GetInt()

- after obtaining gold, update the save file for gold by using PlayerPrefs.SetInt()


- after Quest complete, when we start the game again, the gold obtained last time is saved in SaveGold