UNITY | PROJECT | RPG Tutorial |4. Building & Animation

2
Importing Modeling of House
3-0
Adding House
3-1
House | no Collider
4-0
Adding Box Collider to House
4-1
Box Collider Stupid
5-0
Adding Mesh Collider to House

 

5-1
House with Mesh Collider

 

6
Adding Houses

 

7
Adding Mushroom | NormalMap Texture
8
Adding Mushrooms
9
Adding Mission Board
106.png
Adding Mission Indicator with 3d Objects
116.png
Creating Material to change Color
12
Applying Material
13
Adding Animation to Mission Indicator | Animation Tab
  • by selecting the object we want to add Animation, in Animation tab, Press Create
14
Creating Animation
154.png
Animation File Created
16
Creating Animation | First Frame
172.png
Creating Animation | 60th Frame
182.png
Crating Animation 180th Frame
  • for those frames, change TransForm.Position to make the indicator move

 

19
Animation done
20-0
Animation | Animator Tab
20-1
Simple Animation
21
House with no NornamlMap Texture
22
House with NormalMap Texturue

UNITY | PROJECT | RPG Tutorial |2. Terrain & LandScaping

2
Terrain | Terrain Setting | Terrain Width & Length
3
Terrain | Paint Texture | Grass
  • We can add Grass Texture and apply it easily with brush
4
Terrain | Paint Texture | Grass | Normal Map
5
Terrain | Paint Texture | Path | Edit Texture | Normal Map
6
Terrain | Paint Texture | Adding Texture
6-1
Drawing Path on Terrain
7
Texture | Create From GrayScale off
8
Texture | Create From GrayScale On
9
Terrain | Raise/Lower Terrain
16-1
Terrain | Erasing by pressing Shift
9-1
Raising/Lowing Terrain
10
Terrain | Smooth Height
10-1
Smoothing Terrain
11
Terrain | Paint Details | Edit Grass Texture
11-1
Adding Grass | now showing from distance
12
Terrain | Terrain Setting
  • Detail Distance – The distance (from the camera) beyond which details will be culled.
  • Billboard Start – The distance (from camera) at which 3D tree objects will be replaced by billboard images.
    • BillBoard Image / Billboard Asset – a collection of pre-rendered images of a more complicated Mesh intended for use with the Billboard Renderer
      , in order to render an object at some distance from a Camera
      at a lower level of detail (LOD) to save on rendering
      time
      .
  • Grass Tint – Overall color tint applied to grass objects.
12-1
Changing “Detail Distance”

13
Terrain | Paint Details | Edit Grass Texture | Healthy Color / Dry Color
  • depending on the texture of Ground, Grass can have two type of Color : Healthy, Dry

Terrain | Paint Details | Edit Grass Texture | Healthy Color / Dry Color

14
Terrain | Paint Details | Edit Grass Texture | Healthy Color / Dry Color
152.png
Terrain | Paint Details | Edit Grass Texture | Healthy Color / Dry Color
16
Terrain | Print Details | Adding Flowers
16-2
Adding Flowers
17
Terrain Adding Textures | Rock
181.png
Terrain Adding Textures | Rock
18-1
Covering the mountain with Rock Texture
19
Adding Flowers on the Mountain
19-1
Grass & Flowers
20
Terrain| Paint Texture | Add Tree
21
Terrain | Paint Trees | Setings
21-1
Setting for Woods
21-2
Terrain | Terrain seting | Grass Tint
22
Terrain | Terrain Setting | Window Setting for Grass
22-1
Grass moving along with wind
23
Creating​ “Wind Zone”
24
Wind Zone | Setting

 

25
Lighting | Setting | Environment Lighting| Color

 

25-1
Trees moving along with wind

 

UNITY | PROJECT | RPG Tutorial |1. Textures & Lighting

2
Creating Cube | Snapping
3
Duplicating Cube | Snapping
3-1
Moving Cube Normally
3-2
Moving Cube with Snapping by pressing Ctrl
4
Creating Sphere named Ball | Adding RigidBody
5
Importing Textures

 

6
Applying Textures

when applying Textures, Materials are created automatically

7
Creating Normal Map Texture
8
Applying Normal Map Texture
9
Texture | Tiling
  • Tiling x:3, y:3 = the number of the texture image is equal to 3×3
10
Texture | Metalic | Source | Tiling
  • Tiling x:10, y:10 = the number of the texture image is equal to 10×10
11
Applying Texture | Metalic – Source : Albedo Alpha
12
Creating Normal Map Texture
13
Applying Normal Map Texture
14
Light | Directional Light

 

15-1
Changing Directional Light

 

15
Light | Point

 

16-1
Point Light

 

16
Light | Spot

 

17-1
Spot Light

 

17
Applying Texture & Normal Map Texture
18
Windows | Rendering | Lighting
19
Chaing Lighting option | Source – Radiant
20
Changing Shader | Legacy
21
Changing Shader | Particle
  • The change in Shader is applied to the Material too
21-1
Changing Shader
22
Basic Asset | FPS Player

 

22-1
FPS Playing