Adding Player GameObjectResetting the position of “Player” into (0, 0, 0)Transform.Position set to (0, 0, 0)RigidBody Added | Gravity UnactivatedCapsule Collider AddedChanging Collider SizeChanging the direction of Collider into Z-Axis for configurationChanging the Radius and Height of ColliderAdding “Mesh Collider” | only one collider should be added“Mesh Renderer” off to see “Mesh Collider”Simplified “Mesh” added to “Mesh Collider”“Particle” added as Child GameObject of “Player”“Particle” effect