creating Empty GameObject & Quad for ShotTexture for Lasercreating Empty Material to create Material for shotcreating Materialadding Material to “Mesh Renderer”Mesh Renderer | Material | Shaderchanging Shader for Laser | Particle – Additivedeleting collider for VFXadding RigidBody & Capsule Collider to Shot | Trigger ColliderCreating Prefab“Mover” Script for shot | RigidBody.Velocity | Start()deleting instance of shotcreating instances of laser