GetComponent() | Input.GetAxismoving “Player” but too slowCreating public float “speed” variableadding more speed to “Player” but no boundaryputting value into public variableCreating “Boundary” Class as Public | [System.Serializable] | limiting Player field using Mathf.Clampusing “Serialized” Class to limit “Player”‘s fieldBondary limitedGiving tilt to “Player” using RigidBody.RotationPublic Tilt variableGiving tilt to “Player” but the wrong rotationGiving “Player” tilt in the right rotation
Empty GameObject as Folder in Hierarchy3D Object | Cube | WallDuplicating GameObjectDuplicating GameObjectDuplicating GameObjectRolling a Ball in the Play Field