Adding “Quad” for Back Groundchanging the rotation of “BackGround” QaudPutting an image on “Back Ground” Quada texture for Mesh Renderer is automatically createdScaling up the background with a specific ratiochanging the shader into “Unlit – Texture”, making the object independent of light, and displaying the texture as the original image“Player” is buried in the middle of “Back Ground”Moving “Back Ground” downward to make “Player” unburied