

- when adding texture to game objects, materials from the textures are created automatically





- when the angle is too good, the physics is not working perfectly




- with Control key pressed, we can move Game Objects by specific units




















































UNITY TUTORIAL
PHYSICS | 3D Physics | RigidBodies





















the object still interacts with the others but remains a rigidbody,
so is constantly informing the physics engine of its location
and not forcing the physics engine to re-evaluate the entire scene.





UNITY TUTORIAL
PHYSICS | 3D Physics | Colliders as Trigger











