












- for the Quest Information UIs to appear with Animation, Create an Animation
- For 0s, 60s, 6s, and 8s, change the Alpha value

- Animation Created
- Deselect Loop time to prevent UI from appearing continously


- create a script for Quests
- create a static variable to use it in the other script(class)
- create another variable a path for the static variable
- in Update() method,
- update the quest number

- create GameObjects variable as references
- create a function, AcceptQuest(),
- make Player and noticeCamera Active
- make UI QuestLabel Inactive
- start a Coroutine, SetQuestUI()
- Create an IEnumerator()
- put texts in the UIs
- UI has Text component in itself
- Getcomponent<>().text means accessing the text component
- make UIs appear in order by using Coroutine
- finally, make the UIs disappear
- put texts in the UIs




- in Accept Button,
- add QuestButtonManager into On Click()
- set the Action by accessing Quest001Button script

- for the mouse cursor to appear
- add Screen.lockCursor
- add Cursor.visible