Unity | Project | FPS Tutorial | 1. Start

2
Creating Cubs | Extracting Textures\

 

3
Adding Texture | Material Created
  • when adding texture to game objects, materials from the textures are created automatically
4
Creating Material First
5
Adding Texture to Material Created Before
6
Texture | Tiling
7-0
RigidBody | Transform.rotation.z 45 degree
7-1
Falling Cube
  • when the angle is too good, the physics is not working perfectly
8-0
Transform.Rotation.z 20 degree
8-1
Physics Working
9
Snap Setting
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Snap Setting
  • with Control key pressed, we can move Game Objects by specific units
11
Creating Wall | Texture | Tiling
12-0
Creating Set of Wall with two different textures
12-1
Adding First Person Player | Physics Working
13-0
Adding Gun
13-1
Walking with Gun

 

UNITY | PROJECT | RPG Tutorial |1. Textures & Lighting

2
Creating Cube | Snapping
3
Duplicating Cube | Snapping
3-1
Moving Cube Normally
3-2
Moving Cube with Snapping by pressing Ctrl
4
Creating Sphere named Ball | Adding RigidBody
5
Importing Textures

 

6
Applying Textures

when applying Textures, Materials are created automatically

7
Creating Normal Map Texture
8
Applying Normal Map Texture
9
Texture | Tiling
  • Tiling x:3, y:3 = the number of the texture image is equal to 3×3
10
Texture | Metalic | Source | Tiling
  • Tiling x:10, y:10 = the number of the texture image is equal to 10×10
11
Applying Texture | Metalic – Source : Albedo Alpha
12
Creating Normal Map Texture
13
Applying Normal Map Texture
14
Light | Directional Light

 

15-1
Changing Directional Light

 

15
Light | Point

 

16-1
Point Light

 

16
Light | Spot

 

17-1
Spot Light

 

17
Applying Texture & Normal Map Texture
18
Windows | Rendering | Lighting
19
Chaing Lighting option | Source – Radiant
20
Changing Shader | Legacy
21
Changing Shader | Particle
  • The change in Shader is applied to the Material too
21-1
Changing Shader
22
Basic Asset | FPS Player

 

22-1
FPS Playing