


- create an Animation
- by changing Transform(Position & Rotation) however I want
- for each frame we can add changes


- Remove Animator(New)
- Add Animation(Legacy)
- Put the Animation for Sword in Animation Component as Animation & Element0
- Since we have one animation, Set Size into 1

- in Animation Component,
- in Debug tap, check Legacy

- to make Animation play once, change Wrap Mode into Once


- create Variables
- for Sword we are yielding
- for the status of sword



- create a script to prevent Player from Yielding Sword in specific conditions
- create variables one static and the other as path
- in Update() method
- put the static variable in the path variable


- add AttackBlocker.blockSword to Quest001 to change the status of swinging Sword
- in OnMouseExit() method,
- set the status as 0, indicating Swinging is available
- in OnMouseOver() method,
- when Action Button is pressed,
- set the status as 2(actually 1), indicating Swinging is not available when grabbing the Notice
- when Distance is less than 3,
- set the status as 2(actually 1), indicating Swinging is not available when standing in front of the Notice Board
- when Action Button is pressed,
- in OnMouseExit() method,

- Add AttackBlocker.blockSword ==0 to the condition of if statement
