UNITY TUTORIAL | PROJECT | SPACE SHOOTER |4. Adding BackGround

NITY TUTORIAL | PROJECT | SPACE SHOOTER |4. Adding BackGround

2
Adding “Quad” for Back Ground
3
changing the rotation of “BackGround” Qaud
4
Putting an image on “Back Ground” Quad
5
a texture for Mesh Renderer is automatically created
9
Scaling up the background with a specific ratio
10
changing the shader into “Unlit – Texture”, making the object independent of light, and displaying the texture as the original image
11
“Player” is buried in the middle of “Back Ground”
12
Moving “Back Ground” downward to make “Player” unburied