UNITY TUTORIAL | PROJECT | Roll a Ball | 1. Setting up the Game

Roll a Ball

Setting up the Game

2
Creating a new project
3
3D Object | Plane

 

4
Resetting Transform of GameObject

 

5
Edit – Frame Selected
6
Seeing GameObject in Scene view with “Frame Selected”
7
Gizmos – Show Grid
8
No Grid Line

 

9
Creating “Sphere” GameObject as Player

 

scale
Changing Values
10
Edit – Frame Selected
11
Sphere | Transform
12
Sphere | Transforma | Position | Y value
13
Directional Light | Material | Background
14
Changing Color of Material
15
Checking Material in GameObject | Default Material

 

16
Applying Material to GameObject

 

18
Wrong Direction of Directional Light
19
Changing Rotation

WEEK3 |Unity 2D Basics| Unity 2D Basics

4
Sections in Unity
5.png
Project | Hierarchy | Scene | Game
6.png
Inspector | Components

 

Sprite

  • Graphical Assets
  • Single frame
  • Multiple frames (= Sprite Strips/Sprite Sheets) for animation

Game Object

  • An entity in a Unity Scene

WEEK1 | 1-1 | Starting to Program | Getting Started

2
the procedure of programming
3
using directive | Class | “Main” | method
3
Unity Engine | “scene” folder | “scripts” folder
4
change “IDE” | Start() method | Update() method
5
Main Camera | attach scripts

each Start() method = the number of Threads

a bunch of Threads = Process