UNITY TUTORIAL | SCRIPTING | Vector Math

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2D Vector | Magnitude
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2D Vector | Applying Velocity Vector
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2D Vector | Having New Position Vectior
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2D Vectors | Prediction
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2D Vector | Left Hand Rule Coordinates
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2D vs 3D
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3D Vector | Left Hand Rule Coordinates
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3D Vector

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3D Vector | Vector3.magnitude
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3D Vector | Dot Product
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3D Vector | Dot Product | not Perpendicular

 

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3D Vector | Dot Product | Perpenducular

 

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3D Vector | Dot Product | Perpenducular
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3D Vector | Dot Product | Example | Flight simulator
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3D Vector | Dot Product | Example | Flight simulator | Pulling Up
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3D Vector | Dot Product | Example | Flight simulator | In Dive
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3D Vector | Dot Product | Vector3.Dot(VectorA, VectorB)
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3D Vector | Cross Product
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3D Vector | Cross Product
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3D Vector | Cross Product | Left Hand Rule Cordinates

 

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3D Vector | Cross Product | Calculation

 

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3D Vector | Cross Product | Calculation
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3D Vector | Cross Product | Vector3.Cross(VectorA, VectorB)
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3D Vector | Cross Product | Example | Applying Torque